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Is it impossible to not cheat in a video game? Well, to answer that, we first have to agree on what “cheating” actually is. In this video I explore what constitutes cheating, whether cheating is even possible with single-player games, and if game developers themselves are even capable of defining what cheating is.

Given that modern games allow–and actively encourage–players to bend the rules and change configurations, is cheating–outside the context of competitive play–an outdated concept? Let me know you thoughts in the comments below.

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The credits have rolled on South Park: The Fractured But Whole. I’ve made videos in the past that not just insist on the importance of judging a piece of media according to its authorial intent, and to a larger degree, its entire context–even the context of its own lineage–as I’ll discuss more later–but also I’ve made videos that extol the beauty of a piece of media that understands context really, really well. That’s something the South Park television show has always done and South Park: The Fractured But Whole is no different.

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I’m a firm believer in an easy video game. The challenge isn’t what drives me. And that’s what I want to focus on in this video. Video games aren’t simply a vehicle for challenge. And if we can accept that, then the rest of the video should be easy as pie

What are your thoughts on game difficulty? Should games have variable difficulty selections or should games ship with a single difficulty inherent to the experience?

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Recently, video gamer and YouTube celebrity PewDiePie said some divisive things. But I don’t watch much PewDiePie. I’m not a subscriber. So why do I care? Well, I’m interested in the idea of a person’s “Why” (as described by Simon Sinek), so I’d like to take a slight detour from my normal gaming content to talk about PewDiePie’s “Why.”

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