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What’s the best way to carry the Nintendo Switch? I don’t just mean what’s the best case? Rather, what’s the best way to avoid having to disconnect the Switch dock and AC adapter every time you want to travel with the Nintendo Switch? Well, I’ve found a solution that works well for me. I hope it works well for you, too.

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This year I participated in the Cartridge Club Alphabet Backlog Challenge, a contest of sorts that asks gamers, during the year of 2017, to complete 26 video games with titles that align to each of the 26 letters of the English alphabet. The challenge is supposed to be a way to motivate gamers to dig into and complete games from their often lengthy backlogs. For me, however, it became an excuse to find new games just for the sake of arbitrary list completion. Seriously, who just happens to have both an X and a Z game on their shelf? The creators of this challenge knew what they were doing. Sadists.

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Is it impossible to not cheat in a video game? Well, to answer that, we first have to agree on what “cheating” actually is. In this video I explore what constitutes cheating, whether cheating is even possible with single-player games, and if game developers themselves are even capable of defining what cheating is. Given that modern games allow--and actively encourage--players to bend the rules and change configurations, is cheating--outside the context of competitive play--an outdated concept? Let me know you thoughts in the comments below.

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The credits have rolled on South Park: The Fractured But Whole. I’ve made videos in the past that not just insist on the importance of judging a piece of media according to its authorial intent, and to a larger degree, its entire context--even the context of its own lineage--as I’ll discuss more later--but also I’ve made videos that extol the beauty of a piece of media that understands context really, really well. That’s something the South Park television show has always done and South Park: The Fractured But Whole is no different.

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I’ve always loved playing video games. And I’ve always thought about making video games. I’m finally giving it a proper go (but don’t expect much). What about you? Have you ever thought of making your own video game?

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Pokemon Go recently announced a new in-game avatar shirt to bring awareness to the United Nations' Global Goals initiative. My question for you and for Future Caleb is, should video game companies, or any company, promote social issues? What are your thoughts?

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I’m a firm believer in an easy video game. The challenge isn’t what drives me. And that’s what I want to focus on in this video. Video games aren’t simply a vehicle for challenge. And if we can accept that, then the rest of the video should be easy as pie What are your thoughts on game difficulty? Should games have variable difficulty selections or should games ship with a single difficulty inherent to the experience?

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