DOOM: What Makes it Work? – a review [VIDEO]
Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why a game works, I’d start with The One Thing.
My latest obsession is DOOM, the 2016 release.
DOOM is a lot of things to a lot of people. To fans of the original PC game, DOOM is a beautiful rendition of a game that likely defined them as gamers (it seems to have impacted most everyone who played it). To fans of first person shooters, DOOM is a fast-paced entry into a genre that’s lately been dominated by duck-and-cover shooters. To casual fans of pretty much any video game, DOOM is a refreshing change of pace, one that doesn’t require extensive knowledge of a specific genre and its conventions to enjoy. With such wide-ranging appeal, DOOM obviously has a lot going for it. But what is The One Thing?
Research/Sources/Credits/Inspirations (this is not a comprehensive list, as that would be impossible, especially the “inspirations” items)
- DOOM – Game Review from BecauseVideoGames (Jake Baldino) https://youtu.be/WP6vgyez-Ys?t=1m13s
- Intrinsic Motivation: https://en.wikipedia.org/wiki/Motivation#Intrinsic_motivation
- Flow in gaming: https://en.wikipedia.org/wiki/Flow_(psychology)#Gaming
- Official DOOM site: http://doom.com/
- Tony Hawk: Proving Ground – Gameplay | HD by BadBoyG316 is licensed under CC 3.0: https://www.youtube.com/watch?v=xo8Lo9p5BUI
- Rhinoceros Kevin MacLeod (incompetech.com), Licensed under Creative Commons: By Attribution 3.0 License, http://creativecommons.org/licenses/by/3.0/