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My vote is that Wixon’s Shovel Museum to the East of Nuka Town U.S.A is the funniest place in all of Fallout. I won’t spoil too much of it for you. Just go there yourself for a good laugh.

What do you think is the funniest place in Nuka-World, Fallout 4, and in any of the Fallout games?

I recently completed the Nuka-World DLC, which marks the final piece of content I can experience in Fallout 4, which means I’ve poured countless hours into the entire Fallout 4 world, and I can say with confidence that I’ve found the funniest area in the entire game, and perhaps in the entire Fallout series.

The Fallout game developers have built a reputation for being able to weave, pretty seamlessly, inspirations from the real world into the world of Fallout. A great example of this can be found right here in the Nuka World DLC, just outside Nuka World proper.… Read the rest

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Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why Limbo works, I’d start with The One Thing.

The one thing is The grayscale color palette.

At it’s heart, Limbo is a simple, relatively short, puzzle platformer. And all the elements that make a great puzzle platformer are here. Puzzles and platforming, of course, but also excellent control, a fair difficulty curve, perfect level design, and a protagonist that the player can connect with in some way. In this case, a human child, and I’m assuming most of you watching this were at one point a human child.… Read the rest

Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why a game works, I’d start with The One Thing.

My latest obsession is DOOM, the 2016 release.

DOOM is a lot of things to a lot of people. To fans of the original PC game, DOOM is a beautiful rendition of a game that likely defined them as gamers (it seems to have impacted most everyone who played it). To fans of first person shooters, DOOM is a fast-paced entry into a genre that’s lately been dominated by duck-and-cover shooters. To casual fans of pretty much any video game, DOOM is a refreshing change of pace, one that doesn’t require extensive knowledge of a specific genre and its conventions to enjoy. With such wide-ranging appeal, DOOM obviously has a lot going for it. But what is The One Thing?

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Today I’ll be connecting the Lovecraftian, adventure game Bloodborne to Rainbow Brite. Yes, that Rainbow Brite. This is another view request episode, proof that I do listen to my viewers. If you have an idea for a connection, leave it in a comment below.

You know that social theory that everyone on earth can be connected to anyone else by no more than 5 intermediaries? They call that 6 Degrees of Separation. I do the same thing here, except I connect video game topics in strange ways using 6 Degrees of Pixelation.

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I offer a few thoughts on why people may stop caring about the stuff you create. Specially, the article that inspired this Thoughts On video (Why No One Wants To Hear About The Game You Just Finished Making) references video games, but my thoughts can apply to any creative endeavor where the end goal is more audience members (viewers, players, readers, etc).

Further Reading

 

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I give a few thoughts spurred by an article in Game Informer, issue 281. The article is titled “Full Disclosure: Controversy Erupts Over the Ethics of Sponsored YouTube Influencer Videos.” It touches on some concerns with some YouTube gamers not disclosing their relationships to publishers who pay them to review games.

Further Reading

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Today I’ll be connecting Agent 47 from the Hitman series to Kramer from the Seinfeld series. I’m going to avoid the question of Michael Richards’ racism, and I’m also going to be a better person than to go the obvious route of somehow using The Frogger episode as a connection. Come on, I’m better than that (it is a great episode, however).

You know that social theory that everyone on earth can be connected to anyone else by no more than 5 intermediaries? They call that 6 Degrees of Separation. I do the same thing here, except I connect video game topics in strange ways using 6 Degrees of Pixelation.

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