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The credits are rolling on Child of Light, a unique mix of 2D side-scroller and turn-based RPG. You don't see those too mix very often. I don't know why. Maybe video games are racist. But more likely, you don’t see side-scrolling, turn based RPGs because the side-scrolling nature restricts the player’s directional choices. What fun is an RPG if you are forced to battle every single enemy? No fun, that’s what fun. Child of Light handles this by giving the player character, a princess named Aurora, the ability to fly. So, essentially, Child of Light is a top-down game in that you can move in any direction and choose which enemies to engage. That’s either very clever or its cheating.

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