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Spook: Science Tackles the Afterlife
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Should you read Console Wars: Sega, Nintendo, and the Battle that Defined a Generation? A Review [VIDEO]
Posted 25 September 2016 / By Caleb J. Ross / Video

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Hi future Caleb…

You are probably watching this video because you’re old and have forgotten if, back in 2016 when you first read this book, it was good or not and you’re considering giving it another read. Maybe you’re retired, sitting on a beach–but you’re still in Kansas, because climate change has turned your Kansas City suburban split-level home into an island paradise. So you’ve got nothing left to do but read books and die. That’s okay. With great books like Console Wars: Sega, Nintendo, and the Battle that Defined a Generation sitting dusty on your bookshelf, dieing doesn’t have to be simply the poorer choice from a selection of two poor choices. No, it’s strikingly worse than reading.

Future Caleb, you’re thinking “What? But I thought this channel was about video games!” Don’t worry. Dementia hasn’t destroyed your brain to the point that you’ve forgotten your entire 30-something youth.

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Inside: Are those lady parts? – a review [VIDEO]
Posted 18 September 2016 / By Caleb J. Ross / Video

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Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why INSIDE works, I’d start with The One Thing.

And what is The One Thing? It’s the…well, I don’t want this video to be censored because I mention anatomically appropriate body parts, so let’s just say, it’s the lady parts.

Let me back up for a moment.

Video games are inherently a perfect medium for the storytelling technique known as in medias res, which literally translates as “in the middle of things.” The idea is that you can begin a story in the middle of a scene, and that fundamental storytelling elements such as exposition and scene-setting can be bypassed, and instead these details would be revealed as the narrative progresses.

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Is the Shovel Museum the Funniest Place in Nuka-World and Fallout 4? [VIDEO]
Posted 10 September 2016 / By Caleb J. Ross / Video

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My vote is that Wixon’s Shovel Museum to the East of Nuka Town U.S.A is the funniest place in all of Fallout. I won’t spoil too much of it for you. Just go there yourself for a good laugh.

What do you think is the funniest place in Nuka-World, Fallout 4, and in any of the Fallout games?

I recently completed the Nuka-World DLC, which marks the final piece of content I can experience in Fallout 4, which means I’ve poured countless hours into the entire Fallout 4 world, and I can say with confidence that I’ve found the funniest area in the entire game, and perhaps in the entire Fallout series.

The Fallout game developers have built a reputation for being able to weave, pretty seamlessly, inspirations from the real world into the world of Fallout. A great example of this can be found right here in the Nuka World DLC, just outside Nuka World proper.

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Limbo: What Makes it Work? – a review [VIDEO]
Posted 10 September 2016 / By Caleb J. Ross / Video

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Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why Limbo works, I’d start with The One Thing.

The one thing is The grayscale color palette.

At it’s heart, Limbo is a simple, relatively short, puzzle platformer. And all the elements that make a great puzzle platformer are here. Puzzles and platforming, of course, but also excellent control, a fair difficulty curve, perfect level design, and a protagonist that the player can connect with in some way. In this case, a human child, and I’m assuming most of you watching this were at one point a human child.

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DOOM: What Makes it Work? – a review [VIDEO]
Posted 2 September 2016 / By Caleb J. Ross / Video

Welcome to The One Thing, a video game review series that does something a bit different. Rather than try to touch on all the features that make a game great, I attempt to distill a game down to a single element that I believe is integral to the experience of the game. This may not be the only thing that makes a game great, but if someone asked me to tell them why a game works, I’d start with The One Thing.

My latest obsession is DOOM, the 2016 release.

DOOM is a lot of things to a lot of people. To fans of the original PC game, DOOM is a beautiful rendition of a game that likely defined them as gamers (it seems to have impacted most everyone who played it). To fans of first person shooters, DOOM is a fast-paced entry into a genre that’s lately been dominated by duck-and-cover shooters. To casual fans of pretty much any video game, DOOM is a refreshing change of pace, one that doesn’t require extensive knowledge of a specific genre and its conventions to enjoy. With such wide-ranging appeal, DOOM obviously has a lot going for it. But what is The One Thing?

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How are Bloodborne and Rainbow Brite connected? | 6 Degrees of Pixelation [VIDEO]
Posted 29 August 2016 / By Caleb J. Ross / Video

Today I’ll be connecting the Lovecraftian, adventure game Bloodborne to Rainbow Brite. Yes, that Rainbow Brite. This is another view request episode, proof that I do listen to my viewers. If you have an idea for a connection, leave it in a comment below.

You know that social theory that everyone on earth can be connected to anyone else by no more than 5 intermediaries? They call that 6 Degrees of Separation. I do the same thing here, except I connect video game topics in strange ways using 6 Degrees of Pixelation.

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Thoughts On Why Supporters Go Silent
Posted 28 August 2016 / By Caleb J. Ross / Video

I offer a few thoughts on why people may stop caring about the stuff you create. Specially, the article that inspired this Thoughts On video (Why No One Wants To Hear About The Game You Just Finished Making) references video games, but my thoughts can apply to any creative endeavor where the end goal is more audience members (viewers, players, readers, etc).

Further Reading

 

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Books I’ve Written
The Soul Standard book coverAsAMachineAndParts-Re-issue-medium-175 Version 3 front cover-175 StrangerWill-reissue-175 CharacteredPieces_1stEdition-175 Version 2 front cover-175
Essays I’ve Written
In Lieu of Emo I Listened to the Metroid Theme
It Takes a Man to Get a Vasectomy: The History of the Vasectomy and 5 Things You Probably Didn't Consider Before Getting One
Tiny People in Your Semen: The Discovery of Sperm