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For those of you who know me as a wanna-be video game developer, you may know that I have been documenting my journey learning various game engines and coding languages at my Game Dev Log page. For the rest of you, well, I guess I’m sorry you weren’t let in to that part of my life. But in my defense, you could have asked. I mean, how much do you really care about me if you don’t even ask about my passions. What a jerk you are.

Anyway, I recently completed my first GameMaker Studio course. I took to GameMaker faster than I thought I would. Compared to my first game engine attempt, Unity3D, GameMaker is so much simpler. However, it’s only because I’ve attempted to learn programming–and had become familiar with programming at a conceptual level (knowing about loops, statements, functions, etc)–that GameMaker came as easy as it did.… Read the rest

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I’m a firm believer in an easy video game. The challenge isn’t what drives me. And that’s what I want to focus on in this video. Video games aren’t simply a vehicle for challenge. And if we can accept that, then the rest of the video should be easy as pie

What are your thoughts on game difficulty? Should games have variable difficulty selections or should games ship with a single difficulty inherent to the experience?

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Recently, video gamer and YouTube celebrity PewDiePie said some divisive things. But I don’t watch much PewDiePie. I’m not a subscriber. So why do I care? Well, I’m interested in the idea of a person’s “Why” (as described by Simon Sinek), so I’d like to take a slight detour from my normal gaming content to talk about PewDiePie’s “Why.”

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Recently I learned that I never completed ending E, one of the 26 endings in NieR: Automata, which is apparently considered the official ending. Of course with the discovery that my current favorite game of 2017 has some key unplayed elements, I immediately started playing it again to experience those key unplayed elements…right?

No. I think I have a problem. And this problem may have to do with fear.

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