This year I participated in the Cartridge Club Alphabet Backlog Challenge, a contest of sorts that asks gamers, during the year of 2017, to complete 26 video games with titles that align to each of the 26 letters of the English alphabet. The challenge is supposed to be a way to motivate gamers to dig into and complete games from their often lengthy backlogs. For me, however, it became an excuse to find new games just for the sake of arbitrary list completion. Seriously, who just happens to have both an X and a Z game on their shelf? The creators of this challenge knew what they were doing. Sadists.
Is it impossible to not cheat in a video game? Well, to answer that, we first have to agree on what “cheating” actually is. In this video I explore what constitutes cheating, whether cheating is even possible with single-player games, and if game developers themselves are even capable of defining what cheating is.
Given that modern games allow–and actively encourage–players to bend the rules and change configurations, is cheating–outside the context of competitive play–an outdated concept? Let me know you thoughts in the comments below.
The credits have rolled on South Park: The Fractured But Whole. I’ve made videos in the past that not just insist on the importance of judging a piece of media according to its authorial intent, and to a larger degree, its entire context–even the context of its own lineage–as I’ll discuss more later–but also I’ve made videos that extol the beauty of a piece of media that understands context really, really well. That’s something the South Park television show has always done and South Park: The Fractured But Whole is no different.
For those of you who know me as a wanna-be video game developer, you may know that I have been documenting my journey learning various game engines and coding languages at my Game Dev Log page. For the rest of you, well, I guess I’m sorry you weren’t let in to that part of my life. But in my defense, you could have asked. I mean, how much do you really care about me if you don’t even ask about my passions. What a jerk you are.
Anyway, I recently completed my first GameMaker Studio course. I took to GameMaker faster than I thought I would. Compared to my first game engine attempt, Unity3D, GameMaker is so much simpler. However, it’s only because I’ve attempted to learn programming–and had become familiar with programming at a conceptual level (knowing about loops, statements, functions, etc)–that GameMaker came as easy as it did.… Read the rest